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Henry Chen
Entertainment Designer
Specializing in Video Editing, Game Development, and 3D Animation
Latest Work

Prisoner of Light
Prisoner of Light is a first-person shooter aim trainer developed over the course of 15 weeks by a dedicated team of seven. Built in Unreal Engine 5, the game combines striking cel-shaded visuals with fast-paced, precision-based gameplay. Players engage in intense wave-based combat against a variety of AI enemies while unraveling a narrative inspired by classical Greek tragedy.

Rifle Ver. 2 Showcase (Prisoner of Light)
This video showcases my process of creating the Rifle ver.2 first person animations for the current game I am working on, Prisoner of Light, a single player FPS Arena shooter.

Railgun Showcase (Prisoner of Light)
This video showcases my process of creating the railgun first person animations for the current game I am working on, Prisoner of Light, a single player FPS Arena shooter.

Deagle Showcase (Prisoner of Light)
This video showcases my process of creating the deagle first person animations for the current game I am working on, Prisoner of Light, a single player FPS Arena shooter.

Enemy animation showcase (Prisoner of Light)
This video showcases my process of creating the animations for enemies for the current game I am working on, Prisoner of Light, a single player FPS Arena shooter.

Rifle Ver1 showcase (Prisoner of Light)
This video showcases my process of creating the Rifle ver.1 first person animations for the current game I am working on, Prisoner of Light, a single player FPS Arena shooter.

Technical Developer: The Adventures of Ranger Raccoon
I designed and implemented gameplay mechanics for minigames in a grant-funded (Health IT SPARK Grant from the University of Texas at Austin, School of Nursing), respiration health-focused video game.

Game Developer: Nasus’ Revenge
One of my first attempts in using procedural generation to create a game in Unreal Engine! I really wanted to push the engine's visuals to its limits when making this game.

Projection Designer and Developer: Inside Out AET Student Showcase
As part of the Art and Entertainment Technologies department, I played a key role in creating the main attraction for the 'Inside Out' student showcase. I helped develop a stunning, building-sized projection that highlighted numerous visuals and videos celebrating student achievements from the semester.

Game Developer: Cyber Pursuit
A summer project that I started with my friend in order to create a new take on infinite runner games!

Projection Designer: Ride The Synthwave
Technical Designer: Ride the Synthwave Event
For the unviersity-wide event "Ride the Synthwave" I brought the event to life with vibrant interactive projections for the department celebration hosted by Nelda Studios, using Adobe Animate, Illustrator, and Photoshop.
For the unviersity-wide event "Ride the Synthwave" I brought the event to life with vibrant interactive projections for the department celebration hosted by Nelda Studios, using Adobe Animate, Illustrator, and Photoshop.

Video Editor: Jaden Wood YouTube
One of my hobbies is to video edit and I work a part-time job as a video editor for my friend's startup gym YouTube channel!
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