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Prisoner of Light

Prisoner of Light is an aim trainer combined with neon aesthetics and a modern Greek tragedy.

Prisoner of Light is a first-person shooter aim trainer developed over the course of 15 weeks by a dedicated team of seven. Built in Unreal Engine 5, the game combines striking cel-shaded visuals with fast-paced, precision-based gameplay. Players engage in intense wave-based combat against a variety of AI enemies while unraveling a narrative inspired by classical Greek tragedy.

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My contributions spanned across project planning, ideation, gameplay development, and 3D animation, allowing me to work at the intersection of storytelling, design, and technical implementation. From early concept to final polish, I played a key role in shaping both the visual language and core gameplay experience.

Game Trailer

Animating for a FPS

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